AI Insights · Timothy · April 2024
Top 5 Educational Games on Android in Oman for Q1 2024
Discover the performance trends of the top educational games on Android in Oman for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top educational games on the Android platform in Oman showcased diverse performance trends in terms of downloads, revenue, and active users. Below is a detailed analysis of each app's performance, based on data from Sensor Tower.
Toca Boca World from Toca Boca, a Swedish publisher, saw fluctuating weekly downloads, starting strong at 1.9K in early January and peaking at 2.8K in the week of January 8. The downloads then declined to around 1K by late March. Revenue peaked at $128 in the second week of January but experienced a downward trend, hitting a low of $31 in mid-March. Weekly active users started at 14.2K, peaking at 16K in early January, and then gradually decreased to around 12K by the end of the quarter.
Keiki Learning games for Kids, published by Benipol Limited from Cyprus, had modest performance. Weekly downloads were minimal, with a slight peak of 17 in the week of January 22. Revenue saw a small peak of $21 in the same week but generally remained low throughout the quarter.
Cube Cipher - Cube Solver from DOSA Apps, an Israeli publisher, experienced consistent weekly downloads, peaking at 561 in late January. Revenue was steady but low, with a peak of $19 in mid-January. Active users showed a positive trend, starting at 8.5K and gradually increasing to over 10K by the end of March.
Bebi: Baby Games for 2-4y kids, published by Bebi Family from Estonia, had steady weekly downloads, peaking at 48 in mid-February. Revenue was consistent but low, with a slight peak of $10 in early March. Active users showed a slight decline over the quarter, starting at 362 and ending at 325.
Toddler Games for 2-3 Year Old from IDZ Digital Private Limited, an Indian publisher, saw a significant spike in downloads to 225 in late January. Revenue remained low, peaking at $14 in early February. Active users increased from 671 in early January to 800 by the end of March.
These insights highlight the varied performance of educational games in Oman, providing valuable data for developers and marketers. For more detailed insights, visit Sensor Tower.